Bloons TD 6 - Best Crosspath For Every Tier 5 Tower (2024)

Bloons TD 6 - Best Crosspath For Every Tier 5 Tower (1)

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This is a guide explaining what cross path is best for every tier 5 tower in Bloons TD 6.

Primary Monkeys

Ultra-Juggernaut: The crosspath depends if you want speed or range+camo. 5-0-2 is better most of the time for more precise targetting.

PMFC: Crosspath only influences the triple darts, so it’s up to you to choose between pierce or range+camo.

Master Crossbow: Speed (0-2-5) is always better, given that +3 pierce changes almost nothing at that point.

Glaive Lord: 5-0-2 is better for double glaive damage and increasing range of circling glaives.

Perma Charge: 2-5-0 is better, because 4 pierce isn’t enough for this tower to really be effective. Also glaives go even faster.

MOAB domination: Crosspaths only buff main attack, so again, it’s up to you to decide between pierce and attack speed.

Bloon Crush: Speed is always better, go for 5-2-0.

MOAB eliminator: Usually, you’ll want more range, so it’s 0-5-2.

Bomb blitz: 0-2-5 is more effective since it buffs the pierce by getting the 5th tier

Inferno ring: Middle path gives more range, bottom path gives more pierce, so you decide.

Super Maelstorm: Always go for speed. 2-3-0 is one of the best early game towers.

Tack Zone: Same, go for speed, you won’t need more range.

Super Brittle: This is a tough one, because you’re going to need both speed AND range (and Re-freeze), so I’d suggest just choosing one and buffing your ice tower with something else (alchemist, village…).

Absolute Zero: You’ll need range for arctic wind to be really effective, so use 0-5-2.

Icicle Impale: If you encounter DDTs with this, which is most likely, you can use 2-0-5, but the best thing to do is couple a 0-2-5 with an MIB village, for attack speed. Otherwise, just go 0-2-5.
Bloon solver: You already have enough pierce, so just use 5-0-2.

Glue Storm: you need 1-5-0 to hit MOABS

Super Glue: This time you’ll need pierce, so 0-2-5 is better.

Military Monkeys

Cripple MOAB: Always go for 5-0-2, you’ll need attack speed. (keep in mind that 4-2-0 is better though)

Elite Sniper: 0-5-2 is always better with a Stronger Stimulant Alchemist buff

Elite Defender: Always go for 2-0-5, you’ll need damage.

Energizer: Don’t crosspath. 4-2-0 is better mid game for massive rushes, but 5-2-0 is useless.

Pre-emptive Strike/Sub Commander: For both of them, you’ll want to use advanced intel in most situations, except some rare occasions, for example if subs are your only towers.

Carrier Flagship: The grapes still shoot normally, so it’s up to you to decide if you want that or camo detection.

Pirate Lord: Usually, you won’t need crosspaths, except maybe 0-5-2 for DDTs.

Trade Empire: Again, crosspaths not needed, except maybe 0-2-5 for additional defense.

Sky Shredder: Go for 5-0-2, 5-0-0 has built in camo

Tsar Bomba: Rapid fire (1-x-x) greatly buffs x-3-x bombs, so always go top path.

Flying Fortress: Always go 2-0-5, except if you need camo detection. But you should still try to get rid of camo another way, or just using a village.

Apache Prime: 5-0-2 works the best, unless if you absolutely need camo detection.

Special poperations: 0-5-1 buffs marine by 20%, so it’s a must-go.

Comanche Commander: Always go top path. Even if you don’t use pursuit, quad darts is always useful.

The Biggest One/Blooncineration: Always middle path, speed is essential for a mortar.

Pop and Awe: 2-5-0 works usually better.

Ray of Doom: 5-2-0 increases hit rate.

M.A.D: 2-5-0 is better in most situations due to ability and attack bloom being reduced

Bloon Exclusion Zone: 0-2-5 is better.

Magic Monkeys

Archmage: Unless you need Wall of Fire for some reason, 5-0-2 is the way to go (Pierce + Camo).

Wizard Lord Phoenix: Again, giv’em camo !

Prince of Darkness: WoF is better for lower tiers, but 5-0-2 is better later rounds.

True Sun God: Go for 5-2-0, and give him camo detection with a village.

Anti-Bloon/Legend of the Night: ALWAYS go Plasma (top path). Always.

Grandmaster Ninja: Distraction and Counter-Espionage are useful, but Seeking Shurikens are necessary. Caltrops are very good too, don’t underestimate them.

Grand Saboteur: No crosspath needed.

Master Bomber: 1-0-5 makes him attack faster.

Permanent Brew: 5-0-1 is better, and 4-0-1 is better for multiple towers, but if alchemist is on one tower 4-2-0 is superior.

Total Transformation: 0-5-2 is best, again, because of Acid Pools, and Faster Throwing is useful too.

Bloon Master Alchemist: 1-0-5 is better, all the various potions affect more bloons that way.

Superstorm: 5-0-2 gives more range and speed, use it whenever you can.

Spirit of the Forest: The only reason you’d ever crosspath is to give the ability more range, so use 0-5-1.

Avatar of Wrath: If you’re fighting bloons, go 2-0-5. If you’re fighting blimps, go 0-1-5.

Support Monkeys

Banana Central: 5-2-0 gives more money, don’t care about the rest.

Monkey-nomics: 2-5-0 gives more money, don’t care about the rest.

Monkey Wall Street: 0-2-5 gives more money, don’t care about the rest.

Super Mines: Always go middle path for faster mine placement

Carpet of Spikes: Bottom path makes the spikes placed last longer, which is useful for long rounds.

Perma-Spike: 0-2-5 is usually more efficient, especially when buffed by an alchemist

Primary Expertise: depends on what tower you’re buffing, but usually better to get a 5-2-0

Homeland Defense: Bigger Radius is obviously nice.

Monkeyopolis: Bigger Radius is also needed, more farms can fit within the rang

Sentry Champion/Paragon: 5-2-0 is better due to the increased MOAB damage.

Ultraboost: No crosspath necessary

XXXL Trap: 2-0-5 causes traps to be placed faster and more often, so its much better.

That's everything we are sharing today for this Bloons TD 6 guide. This guide was originally created and written by xDmochi. In case we fail to update this guide, you can find the latest update by following this link.

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Bloons TD 6 - Best Crosspath For Every Tier 5 Tower (2024)

FAQs

What is the best perma charge crosspath? ›

Perma Charge

2-5-0: The best crosspath in most scenarios, as it gains triple pierce, allowing it to shred through MOABs and ceramics easily in late game without getting blocked and dealing more grouped damage than 0-5-2.

What is the best cross path for dart monkey? ›

The two crosspaths that matter are the 2-4-0 and the 0-4-2. 1-4-0: An extra pierce per dart is nice, but is usually recommended to get 2-4-0 for even more pierce. 2-4-0: More pierce is useful on denser rounds.

Which carrier flagship crosspath is better? ›

Talking about crosspaths, 5-1-0 and 5-2-0 are usually better, basically by the same reasons as Destroyer and Aircraft Carrier: better group popping, and, if needed, extra napalm. However, do not underestimate 5-0-1, as the extra pierce may help with heavy RBE rounds.

What is the best monkey bank crosspath? ›

2-3-0: Generally better crosspath for pure generated income. The more automatic depositing via each pocket of cash, the more potential for exponential growth of income. 0-3-1: This crosspath can be used to manually remind players to pick up income of Banks.

Which super brittle crosspath is better? ›

The 5-2-0 crosspath is recommended over 5-0-2 as the monkey's fire rate is still slow. Re-Freeze actually works at refreshing the brittling debuff with full uptime as long as it is hitting the same bloon, as its attack speed is still faster than the duration of the status effect.

Which Glaive Lord crosspath is better? ›

Most of the damage done to super ceramics will come from the orbital glaives, which is only improved with the 5-0-2 crosspath, which also gives its attacks the normal damage type, allowing it to damage any bloon type (e.g. frozen and lead).

What is the best crosspath for sticky bombs? ›

Sticky Bomb doesn't rely on crosspaths to maximize the power of the sticky bomb attack, but 1-0-4 is generally better if utilizing the sticky bomb itself, which gives more attack speed and range for that attack.

What is the best crosspath for stronger stimulant? ›

5-2-0: Normally used as an upgrade to an existing 4-2-0 Stronger Stimulant. The brews will last forever, so this crosspath actually doesn't change how the brews work. However, 5-2-0 is very slightly stronger at offensive attacks.

Which Super Maelstrom crosspath is best? ›

For the base attack, 2-5-0 is usually the better crosspath. During the course of the ability, up to 270 groups of 4 blades are shot. This is because blades are shot every 0.0333s, equivalent to 30 attacks per second.

What is the best crosspath for sniper monkey? ›

5-2-0: Usually the better crosspath as it can affect all bloons and stun multiple MOAB-class bloons at the time. 5-0-1: Increases attack speed, but since only one Cripple MOAB can ever be used per game (unless on Co-Op Mode), it's better off going straight for 5-0-2.

What is the best cross path for Bloon trap? ›

In terms of crosspathing, the 0-0-4 Bloon Trap is usually best to start off, and crosspathing should be added afterwards to optimize use of the traps.

What is the best crosspath for top path tack shooter? ›

2-0-3: Generally the better crosspath due to having substantially higher attack speed (over 2x more attack speed). Use Primary Mentoring and Stronger Stimulant to compensate Tack Sprayer's low range and pierce.

What is the best Sentry crosspath btd6? ›

5-2-0: This is usually the best crosspath for Sentry Champion, giving +1 MOAB-class and +1 Fortified damage per sentry. Combined with the Champion Sentries' super fast attack speed and decent damage and pierce, this equates to a lot more DPS during the late-game where MOAB-class and Fortified dominate the late-game.

What is the best superstorm crosspath? ›

The 5-0-2 crosspath is better than the 5-2-0, as it will gain a +10% attack speed bonus by default, and gains extra range. Its thorns are no longer its main source of damage, so shooting more of them becomes quite useless.

Which dragons breath crosspath is better? ›

In terms of crosspaths, 0-3-2 is generally better as an all-around option for the extra pierce and innate camo detection.

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