Bloons TD 6: Best Crosspath (Tier 5 Tower) - KosGames (2024)

by James

This is a guide explaining what crosspath is best for every tier 5 tower in BTD6!

Note: this guide was created by xDmochi, which based on Reddit post by u/MisterJillen.

Primary Monkeys

Ultra-Juggernaut: The crosspath depends if you want speed or range+camo. 5-0-2 is better most of the time for more precise targetting.

PMFC: Crosspath only influences the triple darts, so it’s up to you to choose between pierce or range+camo.

Master Crossbow: Speed (0-2-5) is always better, given that +3 pierce changes almost nothing at that point.

Glaive Lord: 5-0-2 is better for double glaive damage and increasing range of circling glaives.

Perma Charge: 2-5-0 is better, because 4 pierce isn’t enough for this tower to really be effective. Also glaives go even faster.

MOAB domination: Crosspaths only buff main attack, so again, it’s up to you to decide between pierce and attack speed.

Bloon Crush: Speed is always better, go for 5-2-0.

MOAB eliminator: Usually, you’ll want more range, so it’s 0-5-2.

Bomb blitz: 0-2-5 is more effective since it buffs the pierce by getting the 5th tier

Inferno ring: Middle path gives more range, bottom path gives more pierce, so you decide.

Super Maelstorm: Always go for speed. 2-3-0 is one of the best early game towers.

Tack Zone: Same, go for speed, you won’t need more range.

Super Brittle: This is a tough one, because you’re going to need both speed AND range (and Re-freeze), so I’d suggest just choosing one and buffing your ice tower with something else (alchemist, village…).

Absolute Zero: You’ll need range for arctic wind to be really effective, so use 0-5-2.

Icicle Impale: If you encounter DDTs with this, which is most likely, you can use 2-0-5, but the best thing to do is couple a 0-2-5 with an MIB village, for attack speed. Otherwise, just go 0-2-5.
Bloon solver: You already have enough pierce, so just use 5-0-2.

Glue Storm: you need 1-5-0 to hit MOABS

Super Glue: This time you’ll need pierce, so 0-2-5 is better.

Military Monkeys

Cripple MOAB: Always go for 5-0-2, you’ll need attack speed. (keep in mind that 4-2-0 is better though)

Elite Sniper: 0-5-2 is always better with a Stronger Stimulant Alchemist buff

Elite Defender: Always go for 2-0-5, you’ll need damage.

Energizer: Don’t crosspath. 4-2-0 is better mid game for massive rushes, but 5-2-0 is useless.

Pre-emptive Strike/Sub Commander: For both of them, you’ll want to use advanced intel in most situations, except some rare occasions, for example if subs are your only towers.

Carrier Flagship: The grapes still shoot normally, so it’s up to you to decide if you want that or camo detection.

Pirate Lord: Usually, you won’t need crosspaths, except maybe 0-5-2 for DDTs.

Trade Empire: Again, crosspaths not needed, except maybe 0-2-5 for additional defense.

Sky Shredder: Go for 5-0-2, 5-0-0 has built in camo

Tsar Bomba: Rapid fire (1-x-x) greatly buffs x-3-x bombs, so always go top path.

Flying Fortress: Always go 2-0-5, except if you need camo detection. But you should still try to get rid of camo another way, or just using a village.

Apache Prime: 5-0-2 works the best, unless if you absolutely need camo detection.

Special poperations: 0-5-1 buffs marine by 20%, so it’s a must-go.

Comanche Commander: Always go top path. Even if you don’t use pursuit, quad darts is always useful.

The Biggest One/Blooncineration: Always middle path, speed is essential for a mortar.

Pop and Awe: 2-5-0 works usually better.

Ray of Doom: 5-2-0 increases hit rate.

M.A.D: 2-5-0 is better in most situations due to ability and attack bloom being reduced

Bloon Exclusion Zone: 0-2-5 is better.

Magic Monkeys

Archmage: Unless you need Wall of Fire for some reason, 5-0-2 is the way to go (Pierce + Camo).

Wizard Lord Phoenix: Again, giv’em camo !

Prince of Darkness: WoF is better for lower tiers, but 5-0-2 is better later rounds.

True Sun God: Go for 5-2-0, and give him camo detection with a village.

Anti-Bloon/Legend of the Night: ALWAYS go Plasma (top path). Always.

Grandmaster Ninja: Distraction and Counter-Espionage are useful, but Seeking Shurikens are necessary. Caltrops are very good too, don’t underestimate them.

Grand Saboteur: No crosspath needed.

Master Bomber: 1-0-5 makes him attack faster.

Permanent Brew: 5-0-1 is better, and 4-0-1 is better for multiple towers, but if alchemist is on one tower 4-2-0 is superior.

Total Transformation: 0-5-2 is best, again, because of Acid Pools, and Faster Throwing is useful too.

Bloon Master Alchemist: 1-0-5 is better, all the various potions affect more bloons that way.

Superstorm: 5-0-2 gives more range and speed, use it whenever you can.

Spirit of the Forest: The only reason you’d ever crosspath is to give the ability more range, so use 0-5-1.

Avatar of Wrath: If you’re fighting bloons, go 2-0-5. If you’re fighting blimps, go 0-1-5.

Support Monkeys

Banana Central: 5-2-0 gives more money, don’t care about the rest.

Monkey-nomics: 2-5-0 gives more money, don’t care about the rest.

Monkey Wall Street: 0-2-5 gives more money, don’t care about the rest.

Super Mines: Always go middle path for faster mine placement

Carpet of Spikes: Bottom path makes the spikes placed last longer, which is useful for long rounds.

Perma-Spike: 0-2-5 is usually more efficient, especially when buffed by an alchemist

Primary Expertise: depends on what tower you’re buffing, but usually better to get a 5-2-0

Homeland Defense: Bigger Radius is obviously nice.

Monkeyopolis: Bigger Radius is also needed, more farms can fit within the rang

Sentry Champion/Paragon: 5-2-0 is better due to the increased MOAB damage.

Ultraboost: No crosspath necessary

XXXL Trap: 2-0-5 causes traps to be placed faster and more often, so its much better.

More Guides:

  • Bloons TD 6: Cubism Full Guide
  • Bloons TD 6: Geraldo Tier Specials Guide
  • Bloons TD 6: Monkey Knowledge Guide
  • Bloons TD 6: How to Unlock the Cave Monkey
  • Bloons TD 6: How to Pickle with Geraldo
Bloons TD 6: Best Crosspath (Tier 5 Tower) - KosGames (2024)

FAQs

What is the best crosspath for sticky bombs? ›

Sticky Bomb doesn't rely on crosspaths to maximize the power of the sticky bomb attack, but 1-0-4 is generally better if utilizing the sticky bomb itself, which gives more attack speed and range for that attack.

What is the best perma charge crosspath? ›

Perma Charge

2-5-0: The best crosspath in most scenarios, as it gains triple pierce, allowing it to shred through MOABs and ceramics easily in late game without getting blocked and dealing more grouped damage than 0-5-2.

Which carrier flagship crosspath is better? ›

Talking about crosspaths, 5-1-0 and 5-2-0 are usually better, basically by the same reasons as Destroyer and Aircraft Carrier: better group popping, and, if needed, extra napalm. However, do not underestimate 5-0-1, as the extra pierce may help with heavy RBE rounds.

Which crosspath is better for super brittle? ›

Crosspathing a Super Brittle is useful but not essential. 5-1-0: Faster attack speed will help let it hit more blimps per unit time. 5-2-0: Deep Freeze granting extra freeze duration isn't so important for Super Brittle but helps ensure ordinary bloons are frozen in place. Also freezes more bloons.

What is the best crosspath for stronger stimulant? ›

5-2-0: Normally used as an upgrade to an existing 4-2-0 Stronger Stimulant. The brews will last forever, so this crosspath actually doesn't change how the brews work. However, 5-2-0 is very slightly stronger at offensive attacks.

What tower does the most damage in BTD6? ›

The vengeful true sun god (VTSG for short) is the highest conventional-damage-dealing tower in the game. Its benefits to boss fights are therefore obvious, and if you've ever watched some Bloons gameplay, you've probably seen it in action.

Who is the strongest character in Bloons TD 6? ›

Swordmaster. Sauda gets the distinction of being the highest-damage hero in the game. Her range is puny, so she was often passed up on, but recent buffs have escalated her already extreme damage and given her the ability to deal damage to whole lanes.

What is the best tower for level 100 BTD6? ›

Charge any anti-BAD abilities well before Round 100 starts, preferably before the start of Round 99, so that the abilities can properly recharge towards Round 100 on time. The best non-ability tower for Round 100 is the M.A.D, shooting extremely damaging missiles that deal huge damage to any blimp including BADs.

What is the best crosspath for top path tack shooter? ›

2-0-3: Generally the better crosspath due to having substantially higher attack speed (over 2x more attack speed). Use Primary Mentoring and Stronger Stimulant to compensate Tack Sprayer's low range and pierce.

What is the best crosspath for top path banana farm? ›

2-0-3: As it produces maximum number of bananas per round, it is generally seen as the best crosspath in a practical situation, due to easily transitioning from 2-0-0 Farm into a Marketplace.

What is the best cross path for a dart monkey? ›

The two crosspaths that matter are the 2-4-0 and the 0-4-2. 1-4-0: An extra pierce per dart is nice, but is usually recommended to get 2-4-0 for even more pierce. 2-4-0: More pierce is useful on denser rounds. Allowing its super darts to pop +3 bloons is more worthy over more range.

What is the best Sentry crosspath btd6? ›

5-2-0: This is usually the best crosspath for Sentry Champion, giving +1 MOAB-class and +1 Fortified damage per sentry. Combined with the Champion Sentries' super fast attack speed and decent damage and pierce, this equates to a lot more DPS during the late-game where MOAB-class and Fortified dominate the late-game.

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